How to play Pixel RPG
Pixel RPG is a small overworld with a town, roads, forest and four dungeon gates. Your party is a knight, an archer and a healer who move as one. Roads are safe, forest tiles risk an encounter every step, and each dungeon is a short run of rooms with monsters and a boss at the end. Beating a boss earns a crystal; four crystals finish the quest.
Battles are turn-based. Each party member picks a move on their turn: the knight hits hard or guards the party, the archer picks a target or fires a volley at everyone, and the healer mends one ally or the whole party. Monsters grow stronger with each dungeon, and so does the party: experience raises levels, levels raise health and damage, and a night at the town inn heals everyone.
A party wipe costs a life and sends you back to town. Three wipes end the quest. Score grows with every monster beaten, every level gained and every crystal won.
Objective
Clear four dungeons and claim their crystals with a party of three, levelling up along the way, without wiping three times.
Features
- A compact overworld with a town, roads, forest and four dungeon gates
- A party of three: a knight, an archer and a healer, each with two moves of their own
- Turn-based battles against wandering monsters, with a boss at the end of each dungeon
- Experience levels that raise health and damage; the town inn heals the party
- Four crystals to collect; each dungeon holds more monsters, and stronger ones
- Arrows and Enter, or tap to walk and tap to pick moves; three party wipes end the quest
Keyboard
Touch
Scores are saved in this browser only. There is no global ranking and nothing is uploaded.