How to play Dragon RPG
Dragon RPG alternates feeding days with battles. Each day offers three meals, and every meal raises one or two of four affinities: fire, frost, venom and might. Abilities unlock when an affinity passes six and again at fourteen, so ember breath, frost bite, toxic fangs and tail slams all come from what you chose to feed the hatchling — and a dragon fed on two elements at once learns something no specialist can.
The next challenger is announced days ahead, along with what it resists and what hurts it. A frost wyrm shrugs off ice and burns easily; an iron golem ignores claws but not venom. That warning is what makes the meal a decision rather than a menu.
Battles are turn-based, with cooldowns on the heavy abilities, poison that ticks and freezes that skip a turn. Six challengers stand between the hatchling and the Sky Tyrant, and three defeats end the run.
Objective
Feed your dragon toward the abilities each challenger fears, and beat all six.
Features
- Ten meals that shape four affinities day by day
- Ten abilities unlocked by affinity thresholds, including a mixed-diet one
- Challengers announced in advance with their resistance and weakness
- Turn-based battles with cooldowns, poison, chills, freezes and stuns
- Three hearts across the whole run
Keyboard
Touch
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