How to play Missile Command
Missile Command gives you three batteries at the bottom of the screen, each with a limited stock of interceptors, and six cities to protect. Warheads fall on straight tracks toward the cities and the batteries. Aim with the pointer or the arrow-key crosshair and fire: the nearest battery with ammo launches an interceptor that detonates at the crosshair, and anything caught in the blast is destroyed. Destroyed warheads blast too, so a well-placed shot can chain.
Each wave sends more warheads, faster, and from wave four some split into two mid-flight. Ammo is refilled between waves, with a bonus for surviving cities and spare interceptors. The run ends when the last city falls.
Objective
Intercept incoming warheads and keep at least one city standing through as many waves as you can.
Features
- Three batteries with per-wave ammo and nearest-battery firing
- Growing and shrinking blast radii that chain through warheads
- Warheads that target cities and batteries, with splitting from wave four
- End-of-wave bonus for surviving cities and spare ammo
- Pointer or keyboard crosshair
Keyboard
Touch
Scores are saved in this browser only. There is no global ranking and nothing is uploaded.