Island Strategy

Balance food, housing and defence across eighteen seasons without losing the island to raiders or hunger.

Island Strategy

StrategyMedium 4.1

How to play Island Strategy

Island Strategy gives you twenty plots and eighteen seasons, and one building each season. Farms and fishing piers feed the island, huts house the people who work them, granaries carry a surplus through a bad season, and watchtowers are the only thing that stops a raid. Every plot given to a tower is a plot not growing barley.

The population is both the workforce and the militia, so a big island defends itself better — but a big island also eats more, and a season of shortfall starves people. Rocky plots grow less. Piers need a coastal plot.

Raiders come every third season and grow stronger each time, and the raid you will face is announced before you build. Hold them and you lose nothing; fail and they kill islanders and burn a building. Survive eighteen seasons with anyone still alive and the island is yours.

Objective

Balance food, housing and defence across eighteen seasons without losing the island to raiders or hunger.

Features

  • Five buildings competing for twenty plots
  • Food, housing, storage and defence that all feed off each other
  • Raids every third season, announced with their strength in advance
  • Rocky ground and coastal plots that constrain what fits where
  • Starvation and raids that take islanders and buildings

Keyboard

←→↑↓Move over the plots
1–5Choose what to build
SpaceEnterBuild here and end the season

Touch

TapTap a building card to choose it
TapTap a plot to build there
CATEGORY
Strategy
DIFFICULTY
Medium
EDITOR RATING
4.1 / 5
LOCAL HIGH SCORE
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TIMES PLAYED HERE
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