Checkers

Beat three opponents in turn by taking or blocking every one of their pieces.

Checkers

BoardMedium 4.2

How to play Checkers

Checkers plays by English draughts rules. Men move and capture diagonally forwards, a capture is compulsory whenever one exists, and a jump that can continue has to continue — you make it one landing at a time and the board shows where the piece may go next. A man that reaches the far row is crowned and his move ends right there; kings step and capture in every diagonal direction.

The pieces that can legally move are ringed at the start of every turn, which matters most when a capture is waiting somewhere you were not looking.

You face a ladder of three opponents searching two, four and six moves ahead. A side with no legal move loses, and forty moves each without a capture or a crowning is a draw that gets replayed. A loss costs one of three lives.

Objective

Beat three opponents in turn by taking or blocking every one of their pieces.

Features

  • Compulsory captures and multi-jumps made one landing at a time
  • Crowning that ends the move, and kings that capture backwards
  • Movable pieces and next landings highlighted every turn
  • Three opponents searching two, four and six moves ahead
  • A forty-move draw rule and three lives for the ladder

Keyboard

←→↑↓Move the cursor
SpaceEnterPick a piece, then the square it lands on
XLet go of the piece before it moves

Touch

TapTap a piece, then each landing square in turn
CATEGORY
Board
DIFFICULTY
Medium
EDITOR RATING
4.2 / 5
LOCAL HIGH SCORE
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TIMES PLAYED HERE
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Scores are saved in this browser only. There is no global ranking and nothing is uploaded.

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