War Strategy

Reinforce the right fronts for twelve turns and keep at least one piece of ground.

War Strategy

StrategyHard 4.0

How to play War Strategy

War Strategy is four fronts and twelve turns. Each turn you split a small pool of reinforcements between them, and your scouts hand you a reading of where the enemy is massing. That reading is an estimate: low-level scouts are wide of the mark, and you can spend reinforcements on scouting instead of soldiers to tighten it.

Then the enemy attacks. A front with a garrison at least as large as the attack holds and takes losses; a front that is short is overrun and gives up ground. Three pieces of ground lost and the line breaks.

The enemy grows heavier every turn and, from the fifth, hits two fronts at once, while your reinforcement pool grows far more slowly. The war is decided less by holding everywhere than by reading the scouting and choosing which front you are willing to lose.

Objective

Reinforce the right fronts for twelve turns and keep at least one piece of ground.

Features

  • Four fronts with hidden enemy build-up each turn
  • Scouting reports whose accuracy you can pay to improve
  • A reinforcement pool that never covers every front
  • Two simultaneous attacks from the fifth turn on
  • Three pieces of ground to lose before the line breaks

Keyboard

↑↓Choose a front or the scouts
←→Take back or assign a reinforcement
SAssign to scouting
SpaceEnterSend the orders

Touch

TapTap a front to assign, its left edge to take back
TapTap SEND THE ORDERS to resolve the turn
CATEGORY
Strategy
DIFFICULTY
Hard
EDITOR RATING
4.0 / 5
LOCAL HIGH SCORE
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TIMES PLAYED HERE
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Scores are saved in this browser only. There is no global ranking and nothing is uploaded.

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