How to play Haunted School
Haunted School sends you back into school after dark to fetch the things you left behind. The building is closed, but the ghosts are still keeping school hours, and the timetable pinned up on the side of the screen tells you exactly which rooms have a lesson in which period.
Walk into a room while its class is in session and you get detention on the spot. When a lesson starts while you are already in the room, you have a moment to get out. Between periods the bell rings and the hall monitor walks the whole length of the corridor with a lantern, so you need to be inside a room — preferably one that has no lesson next period, or you will have to slip out as the class files in. Door lights help: amber means a lesson next period, red means one is in session now.
Find all your things, then leave through the front doors before the caretaker locks up after the last period. Three detentions and you are staying the night. There are three nights, each with more to find, more rooms in use, shorter periods and a quicker hall monitor, and on the last night a room change is announced partway through.
Objective
Collect everything you left behind and leave by the front doors, three nights running.
Features
- A timetable of ghost lessons you have to plan around
- Door lights that warn you of lessons now and next
- A hall monitor who sweeps the corridor at every bell
- A caretaker who locks up after the last period
- A room change announced on the final night
Keyboard
Touch
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