FreeCell

Move all fifty-two cards to the foundations on a deal that is known to be solvable.

FreeCell

CardHard 4.4

How to play FreeCell

FreeCell deals all fifty-two cards face up into eight cascades, with four free cells to park single cards and four foundations built up by suit. Nothing is hidden, so the whole game is planning — and filling the free cells is how deals are lost.

Deals use the classic numbered shuffle, and the deal number is always on screen. Every numbered deal from 1 to 32,000 is known to have a solution except #11982, which is never dealt — so a deal you could not finish was a deal you could have finished.

Runs move together whenever the free cells and empty cascades would let them move one card at a time, and the game tells you how many that is. Cards nothing on the table can still need drift home on their own. Undo is always available at a small cost, and when no card can move at all the deal is over.

Objective

Move all fifty-two cards to the foundations on a deal that is known to be solvable.

Features

  • Classic numbered deals, never the one unsolvable deal
  • Supermoves sized by free cells and empty cascades
  • Safe cards sent home automatically
  • Undo for every move and a deal number to remember
  • Keyboard shortcuts for foundation and free-cell moves

Keyboard

←→Move between cells, foundations and cascades
↑↓Widen a run, or jump between the rows
SpaceEnterPick up and put down
FSend a card to its foundation
CPut a card in a free cell
UZUndo

Touch

TapTap a card to lift it and the run below it
TapTap a pile to drop, or the lifted card again to send it home or to a cell
CATEGORY
Card
DIFFICULTY
Hard
EDITOR RATING
4.4 / 5
LOCAL HIGH SCORE
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TIMES PLAYED HERE
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Scores are saved in this browser only. There is no global ranking and nothing is uploaded.

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