How to play Tiny Farm
Tiny Farm is a small, calm farming game: six plots, a watering can that holds four pours, and a twenty-day season to turn ten coins into a hundred and fifty.
Each day you walk your little garden. Dig a plot, plant a seed from the stall, and keep it watered — a crop only grows on a day it had water, wilts after two dry days and withers after three. The well refills your can, the stall buys whatever you have picked and sells you seeds, and going to bed ends the day (dusk sends you there anyway). Radishes are cheap and ready in three days; lettuce and carrots take longer and pay more; a pumpkin takes ten days and pays best of all, if you can afford the seed and there are enough days left in the season.
Rain waters every plot for you, and tomorrow's weather is always shown at the top. In the second half of the season some days are hot, and a hot day needs two pours on a plot instead of one. There are no upgrades and no shortcuts — just deciding what to plant, when, and how to fit the watering into the day.
Objective
Have 150 coins when the twenty-day season ends.
Features
- Six plots, one watering can and a twenty-day season
- Four crops, from quick radishes to slow, valuable pumpkins
- Crops that grow only on watered days and wither when neglected
- Rain, hot days and a forecast for tomorrow
- A stall to sell your harvest and buy seeds
Keyboard
Touch
Scores are saved in this browser only. There is no global ranking and nothing is uploaded.
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