How to play Arctic Survival
Arctic Survival strands you at a camp on the sea ice with ten days until the icebreaker arrives. Every waking hour costs warmth and energy, and every job worth doing costs more of both. Driftwood keeps the stove going, fish and seal keep you going, and a snow wall slows the heat leaking out of the shelter.
Each day has sixteen waking hours to spend. Gathering driftwood takes three hours, fishing through the ice four, and a seal hunt six — worth a huge meal, if a seal comes, which is likeliest on a clear day. Warming up by the stove burns two fuel; eating turns stored calories back into energy. Then the night takes its share: the stove burns through the night if there are three fuel for it, and if there are not, you wake up much colder than you went to bed. Run out of warmth or energy and you lose health; a warm, well-fed night wins a little back.
Tomorrow's weather is always forecast. Wind and blizzards strip warmth far faster outdoors, bury the driftwood and knock snow walls down, so a clear day is the time to work hard and a blizzard is the time to have enough in store. Every day is colder than the last, the driftwood near camp runs out, the fish grow fewer and blizzards come more often.
Objective
Keep warm and fed for ten days until the icebreaker arrives.
Features
- Sixteen waking hours a day to spend on jobs
- Fuel for the stove and calories for your body, both running down
- Seal hunts that pay off big or not at all
- A daily forecast of wind and blizzards
- Snow walls that slow heat loss until a blizzard knocks them down
Keyboard
Touch
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