How to play Restaurant Simulator
Restaurant Simulator runs a small dining room with a single button. Guests queue at the door, tables have to be seated, ordered from, served and then cleared, and every dish has to be started on one of three hobs, plated while it is ready and carried out before it burns. The button does whatever the thing under the cursor needs, so the game is never about the controls — it is about the order you do things in.
Everything runs on its own clock. A party at the door is losing patience faster than one already seated, a steak ties up a hob for eleven seconds and then starts burning, and a plate left on the pass when its table walks out is simply thrown away.
Five shifts. Guests arrive closer together and wait less patiently each one, and the expensive dishes are the slow ones. Three walkouts and the night is over.
Objective
Seat, take orders, cook, plate and serve through five shifts without three walkouts.
Features
- One context button for the door, the hobs and every table
- Three hobs with dishes that burn if they are left ready too long
- Patience that drains faster at the door than at a table
- Tips that scale with how quickly a table was served
- Five shifts with shorter tempers and closer arrivals
Keyboard
Touch
Scores are saved in this browser only. There is no global ranking and nothing is uploaded.