Bakery Master

Bake three days of pre-orders and walk-ins, meeting each day's takings target with fewer than three missed orders.

Bakery Master

CookingMedium 4.3

How to play Bakery Master

Bakery Master runs a small bakery from 04:00 to 14:00 on a fast clock. The order board is full before the doors open: each pre-order asks for trays of rolls, croissants, baguettes or sourdough at a set pickup time, and a few walk-in orders are announced during the day.

Every product goes through the same fixed stages. The single mixer takes 15 or 20 minutes, then the dough proves on one of four shelves in the proving cabinet for a time nothing can shorten: 40 minutes for rolls, an hour and a half for croissants, two hours for baguettes and three and a half hours for sourdough. A proved dough has 20 minutes to go into the oven before it collapses, the oven holds two trays, and a finished tray burns if it is not pulled within 15 minutes; pulling it puts a waiting proved dough straight in. Croissants, baguettes and sourdough then cool on the rack. A timeline under the bakery shows each batch's projected ready time, every pickup deadline and where the chosen product would land if it were mixed at its first chance.

An order ready by its pickup time pays in full, but a tray ready more than 90 minutes early is stale and pays 30 per cent. Up to 20 minutes late pays 60 per cent, later than that a quarter, and an order still unfilled at closing is a strike. The three days bring up to 9, 12 and 15 trays, with takings targets of 76, 78 and 80 per cent of the day's order value. Three strikes, or a day short of its target, ends the run.

Objective

Bake three days of pre-orders and walk-ins, meeting each day's takings target with fewer than three missed orders.

Features

  • Four breads with fixed mixing, proving, baking and cooling times
  • A four-shelf proving cabinet and a two-tray oven
  • Doughs that collapse when over-proved and trays that burn
  • A timeline of projected ready times and pickup deadlines
  • Three days of pre-orders and walk-ins with rising targets

Keyboard

1234Choose a product
←→Step through the products
SpaceMix the chosen product
↑↓Choose a proving shelf
EnterPull a finished tray and refill it, otherwise load the chosen shelf or the proved dough nearest collapse

Touch

TapTap a product to choose it, then tap it again or the mixer to mix it
TapTap a proved shelf to load it into the oven
TapTap a finished tray to pull it and refill it with a proved dough
CATEGORY
Cooking
DIFFICULTY
Medium
EDITOR RATING
4.3 / 5
LOCAL HIGH SCORE
—
TIMES PLAYED HERE
—

Scores are saved in this browser only. There is no global ranking and nothing is uploaded.