How to play One Button Platformer
One Button Platformer never stops running. Holding the button, or the screen, fills a charge bar over the runner; letting go launches a jump whose height and length scale with the charge. That is the whole game, and it is enough, because gaps and platform heights keep changing.
Run speed climbs with distance, gaps widen and platforms shorten, so the window to charge shrinks while the jumps get longer. Coins float over the gaps for a bonus. Falling ends the run.
Objective
Run as far as you can, judging every jump with a single held-and-released input.
Features
- Charge-and-release jump with a visible charge bar
- Auto-run speed that rises with distance
- Procedural platforms with widening gaps
- Coins placed over gaps for risk-reward
- Distance score and a local high score
Keyboard
Space↑Hold to charge, release to jump
Touch
HoldHold anywhere to charge, release to jump
CATEGORY
Platformer
DIFFICULTY
Medium
EDITOR RATING
4.2 / 5
LOCAL HIGH SCORE
—
TIMES PLAYED HERE
—
Scores are saved in this browser only. There is no global ranking and nothing is uploaded.